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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
328
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Posted - 2015.01.23 18:22:00 -
[1] - Quote
TooMany Names AlreadyTaken wrote:Tip: if your suit is shield-based, run as fast as you can and don't look back. You will have a good chance using an armor-based suit.
Ahh, the old "its ok to completely invalidate an entire style of tanking with my weapon because it takes slightly longer to kill armor suits than the other rifles do". Completely rediculous. Do you see anyone saying **** like this about the rail rifle or combat rifle? No. Because they arent horrendously overpowered against armor, they are just GOOD against armor. There is a big difference there.
Scrambler needs its profile tightened up and either a lower max rate of fire or much more kick like the tac AR so that it hops off target if you spam it too much. I'd also like to see heat raised on the charged shot so that you get much less follow up shots after firing it.
Its completely bogus how much damage it does to shield suits or low ehp suits in way less time than any other rifle. Anything else gives you some time to react, but getting hit by scrambler rifle is just oh hey my shields are gone or oh hey Im dead and the only option is to hope they tagged you just as you were getting into cover, because if not you are probably screwed.
The other rifles are not at all like this weapon in terms of instant damage output, but they have similar drawbacks these days. AR has much lower range, rail rifle has absurd kick/charge, and even the combat rifle has some real challenges with trigger timing if you want to maximize its dps. All you have to do with the scrambler is to learn not to shoot more than 18 times. Big deal, that shouldnt justify the rediculously good performance of the weapon against everything except for extremely heavy armor tanks.
tldr; the scrambler is OP as heck against shield tanks or low hp suits in a way that is not even remotely comparable to the other rifle weapons, and it needs to be fixed. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
329
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Posted - 2015.01.23 19:04:00 -
[2] - Quote
JIMvc2 wrote:If you really want the Scrambler rifle to be nerfed then nerf the RR. Then we see if its even.
If CCP touches that scrambler then nerf RR.
Rail rifle has been nerfed, so much so that its now the worst rifle in the game. ARR is still pretty good but the breach RR is trash. So do we get to nerf the scrambler now? |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
331
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Posted - 2015.01.23 19:25:00 -
[3] - Quote
TooMany Names AlreadyTaken wrote:*sigh* As long as there will be so many rifle variants, there will be OP and UP ones. Each being better at one style of gameplay than the other. You can't have balance with so much variety.
Yes, you can. Right now the rifles are very close together with the big outliers being the tactical scrambler and the breach rail rifle, which are OP and UP respectively. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
331
|
Posted - 2015.01.23 19:28:00 -
[4] - Quote
Cat Merc wrote:Shamarskii Simon wrote:What i don't understand about anti-shield weapons (other than AR) is that it's an alpha weapon, when we shield users have low hp pools.
Just a thought though. Alpha weapons work well at striking down small pools of HP. DPS weapons work well at removing large pools of HP. So it fits perfectly, even if it is annoying.
It doesnt fit perfectly, because other alpha weapons in the game, like shotguns, sniper rifles, bolt pistols, just to name a few, have serious drawbacks that balance their power out. The scrambler can still absolutely wreck anything but a sentinel but has no drawback in range, no drawback in firing speed, and very little drawback at all if you can keep yourself from hitting overheat, which is trivial muscle memory after using it for a while. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
331
|
Posted - 2015.01.23 19:30:00 -
[5] - Quote
Darken-Sol wrote:Vesta Opalus wrote:JIMvc2 wrote:If you really want the Scrambler rifle to be nerfed then nerf the RR. Then we see if its even.
If CCP touches that scrambler then nerf RR. Rail rifle has been nerfed, so much so that its now the worst rifle in the game. ARR is still pretty good but the breach RR is trash. So do we get to nerf the scrambler now? I wasn't here but I think we got a mag reduction and an increase in heat about the same time.
Mag reduction might as well have never happened, because heat is the real limiting factor on the weapon. Heat increase I dont know about, the thing can still shoot ~18 shots before overheat, no? |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
337
|
Posted - 2015.01.23 21:59:00 -
[6] - Quote
All Gucci wrote:Vesta Opalus wrote:Cat Merc wrote:Shamarskii Simon wrote:What i don't understand about anti-shield weapons (other than AR) is that it's an alpha weapon, when we shield users have low hp pools.
Just a thought though. Alpha weapons work well at striking down small pools of HP. DPS weapons work well at removing large pools of HP. So it fits perfectly, even if it is annoying. It doesnt fit perfectly, because other alpha weapons in the game, like shotguns, sniper rifles, bolt pistols, just to name a few, have serious drawbacks that balance their power out. The scrambler can still absolutely wreck anything but a sentinel but has no drawback in range, no drawback in firing speed, and very little drawback at all if you can keep yourself from hitting overheat, which is trivial muscle memory after using it for a while. Would it make sense to have a tactical rifle that did low damage....especially when its against faster moving shield targets? you have to place your shots..... you don't get to spray and pray while adjusting your aim like you do with the AR,CR and ARR.... "which is trivial muscle memory after using it for a while" Lmfao didn't you say it was hard to time the combat rifle? just use your "trivial muscle memory" to time the burst. I have used the Cr less then my SCR but I can still time the burst perfectly... You just happen to ignore the fact that you are defenseless for 5 seconds while taking 50 damage? and if you do charge your shot you lose DPS and if you spam your shots you overheat for 5 then are left with 5 bullets to make magic happen or reload and add 3 more seconds to your helplessness......your Cr can spray and pray the whole clip and still switch to the sidearm to continue.....where is the drawback?? what are these serious drawbacks to these weapons? list them so I can laugh. Vesta your just butthurt and a hypocrite cause you run Minassault all the time and It wrecks you.. If anything, the moment the ScR is nerfed the MinAssault will definitely get one to.... or the amarr assault will get a buff.... The only thing that I would change is make it 15/15 for damage profile otherwise leave the gun lone and find something else to cry about scrubs.
Yeah the CR timing is muscle memory as well, until you get into how the timing is affected by how much framerate lag you are experiencing. I considered actually saying that but I tend to go off in tangents in my post so I have to cut myself off at some point. But yeah its comparable, the point is the heat mechanic is not significantly worse (or worse at all) than the other rifle variant drawbacks/issues.
Again defenseless for 5 seconds while taking 50 damage, you dont have to take that damage, just wait for heat, or if its an emergency switch to sidearm. Its not that difficult to manage.
Minassault nerf, probably actually needs it. Its really a good suit. It does tend to lose head to head fights so Im not sure, but I'd be interested in some actual usage performance numbers if the devs have them.
You seem to think I have some bias in this game, but I really dont. I want everything to be fun, and everything to be balanced, because I use everything. Just because you see me using the minmitar suit doesnt mean I dont use other stuff, it just means that Ive been using that suit since I protoed out my kincats recently, and the new hasnt worn off yet.
I do just as well running a scan fit caldari scout, or a heavy, or a logi, or a vehicle on my alt. I dont ******* care about minmatar assault more than I care about scramblers. I like everything the same and I want it all to be fun and cool because over the long term Im not playing minassault 514, Im playing Dust 514.
Im bitching about vehicles being overpowered and scramblers being overpowered and shields and sniper rifles being pretty lackluster in the game because right now I think they are, and I want them to be balanced better.
Previously I was bitching about shotgun/damp/cloak scouts because they were OP. Next on my list is getting a counter to dug in logi/heavy blobs that isnt suicide remotes, but thats not as bad as the other balance issues in the game right now, so you dont hear me complaining about it. Yet. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
339
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Posted - 2015.01.24 01:43:00 -
[7] - Quote
All Gucci wrote:Vesta Opalus wrote:
Yeah the CR timing is muscle memory as well, until you get into how the timing is affected by how much framerate lag you are experiencing. I considered actually saying that but I tend to go off in tangents in my post so I have to cut myself off at some point. But yeah its comparable, the point is the heat mechanic is not significantly worse (or worse at all) than the other rifle variant drawbacks/issues.
Minassault nerf, probably actually needs it. Its really a good suit. It does tend to lose head to head fights so Im not sure, but I'd be interested in some actual usage performance numbers if the devs have them.
you seem to think the Cr is the only weapon effected by framerate....SCR is affected way more then any weapon.... sometime you wont see your shots firing or feel it on your controller only to have it instant overheat because the server says you did fire multiple shots when you didn't...I'll even get the "blue sheild" hit detection issue....for a weapon you need to make your shots count with that's the worst thing possible. Again defenseless for 5 seconds while taking 50 damage, you don't have to take that damage, just wait for heat, or if its an emergency switch to sidearm. Its not that difficult to manage.Lmao if it were so easy to do then I would never overheat..... I've run ScR since i started toward the end of 1.8 and I consider myself a ScR master and I still overheat.... no one takes turns fighting ....Every engagement is random you do not know when the next person is going to attack or how far or with what weapon so there is no way to perfectly manage heat like you claim....you are leaving out a lot of variables in your little tangents and picking the ones that best suit your absurd argument. It does tend to lose head to head fights....no it doesn't I just started running MinAssault a week ago and it's the best suit out to just rampage and avoid death. with my Amarr assault I HAVE to fight everything and everyone that comes in my vicinity.
I overheat some too, and yes Nocturnal I have used the weapon as my first choice for many months, I have it up to prof 4 and opt 2, and still use it occasionally today, it hasnt changed significantly in terms of alpha raping people with shield/low ehp. My point in this conversation is I dont think the common excuse for the scrambler not being OP, the heat mechanic, is on about the same level as other rifle drawbacks that we have to deal with, the combat rifle is the easiest rifle to use, but you know what, the combat rifle doesnt completely shitram armor without any effort like the scrambler does to shields.
Like I said the minassault might need to be nerfed. But if you are winning head to heads against suits with more tank then you probably didnt win the fight, the other guy lost the fight.
As for rampage and avoid death is why ALL fast suits and vehicles are good and hard to kill, its why the scout suits were wrecking everything without effort for months. The minassault is not as good as scouts as this because its subject to being scanned and its scans suck, but it still might be too good at zipping around and might need to be adjusted (or maybe kincats are the problem, not sure).
Meanwhile we're suggesting the same change (tightening damage profile) and Im throwing a couple more suggestions out to try and make life not **** for low ehp suits, not sure why you are being super defensive. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
339
|
Posted - 2015.01.24 01:46:00 -
[8] - Quote
LHughes wrote:Nocturnal Soul wrote:Have you honestly used the Scr for more than a month as your main weapon to make such condemning claims? No but when it kills me more than a HMG (in Sentinel 514) and Shotgun combined in close range then I condem it, it's mother and family.
Exaggeration does not make for very convincing arguments. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
340
|
Posted - 2015.01.24 03:08:00 -
[9] - Quote
LHughes wrote:Vesta Opalus wrote:LHughes wrote:Nocturnal Soul wrote:Have you honestly used the Scr for more than a month as your main weapon to make such condemning claims? No but when it kills me more than a HMG (in Sentinel 514) and Shotgun combined in close range then I condem it, it's mother and family. Exaggeration does not make for very convincing arguments. Duvolle TAC AR deals practically the same damage as the SCR.... TAC AR has more Kick No charge extra damage The SCR is to OP in CQC, you remind me of someone saying the RR wasn't OP CQC when I would chose it no matter what the ******* map. SCR is OP.
Your post is implying that the Scrambler is better in CQC than the HMG and shotgun, its just not.
I agree with your central point, but saying things that are just wrong is not going to make anyone agree with you. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
342
|
Posted - 2015.01.24 05:17:00 -
[10] - Quote
One Eyed King wrote:LHughes wrote:Sequal's Back wrote:You know I am a fan of the ScR Hughes, and if there's one thing I'd change, I'd increase A BIT the kick when hipfiring. It's a bit too precise for what it should be. But thing is that this hipfire accuracy helps to counter lags, strafe and f*cked up hit detection..
ScR really hurts shield tanked suits, but when you go against an armor one, you must deal with that heat build up, and that's a real inconvinient.
I think, as someone said before, that they should change its profil to -15/+15 and decrease its base damages by 5%. This would reduce its damages on shields by 10% and wont change anything against armor (which is good). Kinda like I said for ages, SCR deals too much damage full stop. It needs a ROF nerf aswell though to stop cqc dominance If only there were some sort of mechanic like overheat as an RoF nerf...
Unfortunately heat does not work as a RoF control mechanic on the timelines that make a difference in most fights. Its usually only going to matter if you run into a sentinel or a heavily armor tanked Gal/Ammar Assault, or if someone is strafing like a bastard.
Thats what your sidearm is for though, and in any case, tightening up the armor profile (my suggestion for this issue) would actually make 2 of 3 of those situations not as bad. |
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